Patch 2 is a balance update. It reworks tower and skill costs, tunes several tower skills, fixes bugs, and adjusts gold on a few stages.
Below you'll find every change with its exact values. Values separated by / are per level (skill levels 1 / 2 / 3 or tower levels 1 / 2 / 3 / 4), and damage ranges are compared by their average.
Patch 2 is live on Steam and mobile!
Steam:Live
iOS:Live
Android:Live
Google Play Pass:Live
Why we're doing this: Besides our ongoing goal of keeping every tower equally viable, this patch tackles a common complaint: tight Gold economy during stages. Instead of raising gold income across the board (which would make stages easier for those who enjoy the current challenge), we decided to rework many tower skill costs so they’re easier to unlock and thus reaching the tower's full potential sooner. This meant lowering the starting cost of many tower skills, with some skills having more expensive levels II and III (to keep things balanced). On top of that, a few lacking stages received extra gold: 2, 14, and 18.
Towers
royal catapult
Tower
Stat
Before
Now
Change
Attack speed
1 shot every 5.23s (cooldown 3s, animations at 30 fps)
1 shot every 4.75s (cooldown 4.75s, animations at 40 fps)
+10% shots per second· Buff
Damage
14–20 / 32–45 / 52–78 / 80–120
14–19 / 32–44 / 50–78 / 78–120
−2.9%, −1.3%, −1.5%, −1%· Nerf
Powerball
Stat
Before
Now
Change
Cost
200 / 200 / 200
150 / 200 / 250
−25%, 0%, +25%· Mixed
Damage
18–32 / 36–64 / 52–92
18–30 / 38–68 / 58–102
−4%, +6%, +11.1%· Mixed
Damage radius
60
70
+16.7% (area +36%)· Buff
Explosion delay
0.1s
0.08s
−20%· Buff
Secure the Area
Stat
Before
Now
Change
Cost
120 / 100 / 100
100 / 100 / 100
−16.7%, 0%, 0%· Buff
Cast time
1s
0.75s
−25%· Buff
Blazing Ball (ultimate)
Stat
Before
Now
Change
Cast time
2s
1.33s
−33%· Buff
The ultimate animation also runs 33% faster: from 3.53s to 2.65s. The ball is released at 1.33s, at frame 53 of the animation; before, it was released at frame 60.
Knights Order
Inspired Protectors
Reworked: armor no longer depends only on heroes. Range for the hero bonus: 110.
Armor
Before
Now
Change
No hero nearby
0%
5% / 10% / 15%
New· Buff
1 hero nearby
5% / 10% / 15%
10% / 20% / 30%
+100%· Buff
2 heroes nearby
10% / 20% / 30%
10% / 20% / 30%
0%· Change
3 heroes nearby
15% / 30% / 45%
10% / 20% / 30%
−33%· Nerf
Honor the Fallen
Stat
Before
Now
Change
Trigger
A knight dies
Any allied soldier or hero dies within 100 (expiring reinforcements do not count)
Rework· Buff
Stun chance
None
0.1, 0.2, 0.3 (1s stun)
New· Buff
Cost
150 / 100 / 100
125 / 125 / 125
−16.7%, +25%, +25% (all levels +7.1%)· Mixed
Ironbark Treant
Tower
Stat
Before
Now
Change
Level 4 upgrade cost
300
280
−6.7%· Buff
Hay Fever
Stat
Before
Now
Change
Cost
150 / 100 / 100
100 / 100 / 100
−33.3%, 0%, 0%· Buff
Nature's Hand
Stat
Before
Now
Change
Modes
Unit mode only
Both modes (160 range in tower mode)
New· Buff
Targets
Any enemy
Enemies with 240 max HP or more
Rework· Change
Gnarly Roots
Stat
Before
Now
Change
Modes
Tower mode only
Both modes
New· Buff
Cost
150 / 100 / 100
100 / 100 / 100
−33.3%, 0%, 0%· Buff
Wildcat Huntresses
Tower
Stat
Before
Now
Change
Respawn time
12s
10s
−16.7%· Buff
Range
175
200
+14.3%· Buff
Silver Knife
Stat
Before
Now
Change
Damage
18–28 / 32–46 / 38–56
18–28 / 34–52 / 45–68
0%, +10.3%, +20.2%· Buff
Bounce range
100
120
+20%· Buff
Raining Arrows
Stat
Before
Now
Change
Damage
14–22 / 24–34 / 30–44
15–24 / 26–38 / 34–50
+8.3%, +10.3%, +13.5%· Buff
Cursed Crossbows
Tower
Stat
Before
Now
Change
Archers level 4 upgrade (critical chance)
Not applied to the bolts
Applied
Bug fix· Fix
Corrupt Frenzy
Stat
Before
Now
Change
Cost
200 / 200 / 200
180 / 180 / 180
−10%· Buff
Cursed Bolt
Stat
Before
Now
Change
Cost
200 / 200 / 200
100 / 200 / 300
−50%, 0%, +50%· Mixed
Damage
120–180 / 240–360 / 360–540
100–160 / 220–340 / 360–540
−13.3%, −6.7%, 0%· Nerf
Sunray Master
Tower
Stat
Before
Now
Change
Rapid fire mode, target dies mid attack
Attack is cancelled
Picks a new target
QoL· Buff
Minor Elementals
Elementals now have the same stats at every level.
Stat
Before
Now
Change
Cost
200 / 100 / 50
125 / 125 / 125
−37.5%, +25%, +150% (all levels +7.1%)· Mixed
Elementals summoned
2 / 2 / 2
1 / 2 / 3
−50%, 0%, +50%· Mixed
Elemental HP
100 / 140 / 180
140
+40%, 0%, −22.2%· Mixed
Elemental armor
15% / 20% / 25%
20%
+5, 0, −5 points· Mixed
Elemental HP regen
8 / 10 / 11
10
+25%, 0%, −9.1%· Mixed
Elemental damage
3–5 / 4–6 / 5–7
4–6
+25%, 0%, −16.7%· Mixed
Overcharge
Stat
Before
Now
Change
Radius
200
180
−10% (area −19%)· Nerf
Attack rate
Charge animation paused the tower; 67 frames after the explosion
Charges during the beam; 30 frames after the explosion
−55% wait· Buff
Exoburst
Stat
Before
Now
Change
Mage upgrades
Most not applied
Applied
Bug fix· Fix
Gold Prospectors
Reserve Miners
Stat
Before
Now
Change
Cost
250 / 100 / 100
150 / 150 / 150
−40%, +50%, +50% (all levels 0%)· Mixed
Arcane Forger
Slivering Discs
Stat
Before
Now
Change
Cost
250 / 250 / 250
200 / 250 / 300
−20%, 0%, +20%· Mixed
Damage
30–45 / 60–90 / 90–135
25–40 / 50–85 / 90–135
−13.3%, −10%, 0%· Nerf
Hardlight Prison
Stat
Before
Now
Change
Cost
200 / 200 / 200
150 / 200 / 250
−25%, 0%, +25%· Mixed
Stun duration
5s / 7s / 9s
4s / 6s / 9s
−20%, −14.3%, 0%· Nerf
Dwarven Culverin
Sulfur Blast
Stat
Before
Now
Change
Cost
150 / 150 / 150
125 / 125 / 125
−16.7%· Buff
Full Throttle
Stat
Before
Now
Change
Cost
200 / 200 / 200
150 / 200 / 250
−25%, 0%, +25%· Mixed
Elven Elite Ranger
Woodland Trick
Stat
Before
Now
Change
Cost
250 / 200 / 200
200 / 200 / 250
−20%, 0%, +25% (all levels 0%)· Mixed
Light Priestess
Sanctuary
Stat
Before
Now
Change
Cost
200 / 200 / 200
180 / 200 / 220
−10%, 0%, +10%· Mixed
Armor
10% / 20% / 30%
10% / 20% / 35%
0%, 0%, +16.7%· Buff
Cooldown
16s
12s
−25% (casts +33.3% more often)· Buff
Scholar Mage
Scroll of Knowledge
Stat
Before
Now
Change
Cost
200 / 160 / 160
150 / 180 / 220
−25%, +12.5%, +37.5% (all levels +5.8%)· Mixed
Sentry Watchtower
Tower
Stat
Before
Now
Change
Archers level 3 upgrade (extra damage against disabled enemies)
Not applied
Applied
Bug fix· Fix
Archers level 4 upgrade (max damage against unarmored enemies)
Not applied
Applied
Bug fix· Fix
Mortal Wound
Stat
Before
Now
Change
Cost
200 / 200 / 200
180 / 180 / 180
−10%· Buff
Guardian Hound
Stat
Before
Now
Change
Damage per hit
22–30 / 46–58 / 68–88
22–30 / 48–62 / 76–98
0%, +5.8%, +11.5%· Buff
Total damage
66–90 / 138–177 / 204–264
66–90 / 144–186 / 228–294
0%, +5.8%, +11.5%· Buff
Heroes
connor
Ultimate
Stat
Before
Now
Change
Damage after the ultimate ends
Stayed changed for the rest of the stage
Goes back to normal
Bug fix· Fix
Stages
Gold changes are in Normal or higher difficulties. Casual pays ×1.2 per enemy, while starting gold is not multiplied.
Stage 2
Stat
Before
Now
Change
Starting gold
300
450
+50%· Buff
Bandits in waves
74
92
+24.3%· Change
Blackguards in waves
38
43
+13.2%· Change
Shadow Archers in waves
22
24
+9.1%· Change
Gold from waves
1,434
1,594
+11.2%· Buff
Holders
—
One new holder, the others moved
New· Buff
Total campaign gold
1,734
2,044
+17.9%· Buff
Stage 14
Up to 171 Skeletons are raised per run.
Stat
Before
Now
Change
Cemetery Skeleton gold
2 (Casual 2)
5 (Casual 6)
+150% (Casual +200%)· Buff
Total campaign gold
6,371
6,884
+8.1%· Buff
Stage 18
Campaign and KR1
Stat
Before
Now
Change
Gold from Magma Elementals spawned by Moloch
0
90 (Casual 108)
New· Buff
Extra campaign gold (7 to 12 lava balls)
0
+630 to +1,080
+6% to +10% of the stage's gold· Buff
Extra KR1 gold (10 lava balls)
0
Up to +900
New· Buff
Other modes
Magma Elemental gold went down in every mode. Starting gold went up to make up for it.