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Bye bye blue UI

Genesis Devlog #28: The Rework

by Patricia Mazzei on 9/11/2026

Hello, Generals!

Back in July, after hearing your feedback, we told you two things: that we were removing the individual tower leveling system, and that the UI was getting a rework. Since then we've been busy working on these changes, and we're happy to finally show you what we landed on!

 

The UI Rework

The blue is gone! We went back to the first Kingdom Rush look for this one, with the classic wood and iron panels like you very clearly asked for. Every screen went through the same pass: victory and defeat, the quick menu, the panels you open mid-stage. The old interface was designed screen-first and it showed, especially on PC, so we touched it up quite a bit. We're very pleased with the results:


Tower Upgrades

Global tower upgrades are back, the same system you know and love from the original trilogy. We went this way because of what you told us during the demo. The individual system asked you to level each tower separately, and for many of you that felt like a grind. That is not what Kingdom Rush is for. Towers can still unlock their third skill by reaching the top of their upgrade tree, so nothing is lost!

 

 

Heroes and spells

Heroes and spells keep their own levels and upgrade trees. We think it's the right home for it, since we want you to be able to shape them and feel that sense of progression as you go. To keep the pace comfortable, heroes and spells that are behind your highest-level ones earn double XP. They'll catch up fast, so switching things up never costs you anything!


There’s more we want to show you!

We're doing a livestream with Juan Andrés, one of the game designers behind Kingdom Rush Genesis, to walk you through the reworked systems and answer your questions. If you want to hear the reasoning behind any of this straight from the people who built it, that's the place! Set your reminder here.

We're a couple of weeks from launch now, and it's a strange feeling of excitement to be this close and finally show you all that we have been working on! Thank you for telling us when something wasn't working. Genesis is a better game because you did!

See you at the stream.

Onward!

   

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